Volume 6, Issue 3 (SEPTEMBER ISSUE 2025)                   johepal 2025, 6(3): 183-191 | Back to browse issues page


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Paul C, Honal A, Beez D. (2025). Beyond Role-Play: How Virtual Reality and Artificial Intelligence Transform Leadership Competency Development in Higher Education. johepal. 6(3), 183-191. doi:10.61882/johepal.6.3.183
URL: http://johepal.com/article-1-1435-en.html
Abstract:   (22 Views)
  • VR/AIsupported environments significantly outperform traditional role‑play in developing leadership competencies among business students.
  • Students reported higher competence gains (very large effect size, d = 1.82), stronger engagement, and deeper practical understanding through VR/AI training.
  • Immersive, interactive technologies bridge the gap between theory and practice, preparing learners more effectively for real‑world leadership challenges.
  • Findings provide evidence‑based recommendations for integrating VR/AI into higher education curricula while noting ethical and access considerations.
Full-Text [PDF 1336 kb]   (11 Downloads)    
Type of Study: Research | Subject: Special
Received: 2025/01/13 | Accepted: 2025/09/15 | Published: 2025/09/30

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